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How a Chinese game scholar connects ancient texts with modern play_我的网站

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Liu Mengfei at Beijing's Homoludens Archive Photo: Courtesy of Liu Mengfei
Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games
In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life."
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technologyPeriodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'"
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries.
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
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DENVER -- Denver prosecutors asked a judge on Friday to dismiss a case against Marlon Wayans stemming from a luggage dispute with an airline employee who the actor and comedian said targeted him because of his race. The city attorney's office's request comes a day after Wayans, who is Black, asked for the case to be dismissed and accused prosecutors of perpetuating the discrimination he faced by continuing with the case. Assistant City Attorney Katie Conner did not directly explain why prosecutors wanted the case dismissed, but she suggested that information gathered by Wayans' lawyers about white passengers being allowed to violate United Airlines' luggage limit played a role. One of Wayans' lawyers, David M. Beller, said a judge has granted the request. He applauded the city's decision.“Our community does not need one more innocent Black man wrongfully accused and wrongfully convicted," Beller said. "I hope this inspires everyone to be more aware of their own implicit and explicit bias." A spokesperson for the city attorney's office did not return an email seeking comment. Wayans was cited for disturbing the peace, a municipal violation, in June, police said. According to Wayans’ motion to dismiss the case, a United Airlines gate agent told him he could not get on a flight to Kansas City with three bags. The gate agent tried to physically block Wayans from getting on the flight after he consolidated his luggage into two bags to conform with airline policy, according to the filing. Wayans boarded anyway and was later asked to get off the plane before it departed.While Wayans was working to rearrange his luggage, the gate agent kept allowing white passengers with three bags to board the flight, according to the court filing, which included still photos from surveillance video of white passengers with yellow arrows pointing to each of their bags. About 140 people boarded the flight, the filing said, many with three bags and oversized bags that violated the airline’s policy.According to statements recorded on police body camera and cited in the filing, the gate agent told officers that Wayans “shoved,” “pushed” or “elbowed” him as the comedian boarded the plane, which Wayans’ lawyers said was a lie. They say Wayans may have brushed shoulders with the agent as he boarded. In the filing to dismiss the case, Conner said Wayans “brushed past” the gate agent to get on the plane.The police officers who investigated were doubtful that any crime had been committed, according to Wayans' filing, but the gate agent asked that charges be pursued.In the city's motion to dismiss the case, Conner noted that she had reviewed the information gathered by Wayans' lawyers and met with the gate agent on Thursday to go over each photo included in Wayans' filing. “As a result of information gathered during that interview, it is the undersigned city attorney’s determination that, while probable cause existed at the time of the issuance of the complaint against Mr. Wayans, it is not in the interests of justice to proceed in this case,” Conner said.。
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